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Screen Time
Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
221 books
By format:
Chapter Books
(101)
Graphic Novels
(24)
Picture Books
(10)
Young Adult
(10)
Middle Grade
(9)
Age
0–2
3–5
6–8
9–12
13+
Space Demons #1
Space Demons
Gillian Rubinstein
Boredom turns to terror when a mysterious computer game zaps Andrew and his friends into a dark digital world filled wit
Ages 10–14
Media Literacy Basics #1
Staying Safe Online
Shannon McClintock Miller
For the child starting to explore the internet, this guide provides essential tools to navigate digital spaces safely wh
Ages 7–11
Liars #1
The Truth App
Jack Heath
For the digital-native teen navigating a world where online actions have dangerous consequences and the line between tru
Ages 11–15
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Elusion #2
Etherworld
Claudia Gabel, Cheryl Klam
For the teenager questioning the impact of technology on their life and seeking the courage to look behind the curtain o
Ages 12–17
Dot. #2
For Pet's Sake
Randi Zuckerberg
Dot's new pet-sitting business quickly turns into pandemonium when a tarantula, a bird, and a cat decide to make a break
Ages 6–9
Girl Parts
John M. Cusick
For teens grappling with the pressure of online personas and the ache for real intimacy in a world where digital connect
Ages 14–18
Pixie Tricks #10
The Greedy Gremlin
Tracey West
Violet and Sprite must outsmart a tricky gremlin named Jolt to rescue their cousin Leon after he gets pulled into a vide
Ages 6–9
Going Vintage
Lindsey Leavitt
After a digital betrayal, Mallory ditches her phone and tries to live by her grandmother's 1962 to-do list. Homecoming p
Ages 12–18
Academy for Roblox Pros #1
Attack of the Zombies
Louis Shea
A spilled drink on a computer opens a portal into the blocky world of Roblox Academy, where Mitch and his friends must s
Ages 7–12
The TV Kid
Betsy Byars
Lennie escapes his lonely reality by dreaming of TV stardom, but a dangerous encounter with a rattlesnake forces him to
Ages 8–12
River Runs Deep
Jennifer Bradbury
For the teen starting to question why things are the way they are and seeking the courage to think for themselves in a w
Ages 13–18
Crispin the Pig #1
Crispin: The Pig Who Had It All
Ted Dewan
Crispin the pig has every gadget imaginable, yet it is a mysterious, empty box on Christmas morning that finally sparks
Ages 3–7
Social Skills for Teens
Discover Press
Navigating the digital world of social media requires new ways of connecting, sharing ideas, and building communities in
Ages 12–18
In Real Life
Cory Doctorow
Anda is a hero in her favorite online game, but meeting a poor gold farmer changes everything. Digital rules clash with
Ages 12–18
Masha and the Bear Early Readers
A Spooky Bedtime
Lauren Forte
Masha snuck a peek at a scary movie and now she is certain a monster is in the house, leaving poor Bear to try and calm
Ages 3–7
The Cyber Spying Glass
The Cyber Spying Glass: Special Christmas Edition
A. M. Marcus
Siblings Eric and Kelly play detective this Christmas to uncover the secrets of chatrooms and learn how to stay safe whi
Ages 6–10
Go Activities
Go Geocaching!
Heather E. Schwartz
For the child who loves tech but needs a reason to step outside, this guide transforms the outdoors into a real-life dig
Ages 6–9
What's Next for AI
Charting the Unknown Future of Artificial Intelligence
Tammy Enz
For the curious student wondering how technology will shape their future career and daily life, this guide explores the
Ages 8–12
Cyberia #1
Cyberia
Chris Lynch
Zane discovers he can speak to animals that have been implanted with control chips, and he must lead them on a dangerous
Ages 9–12
Aunt Chip and the Great Triple Creek Dam Affair
Patricia Polacco
The town of Triple Creek has forgotten how to read after becoming addicted to television, until Aunt Chip helps them see
Ages 6–10
Alien Nation
Sandro Bassi
Step onto a silent subway car in a strange alien world that reflects back familiar truths about how we live and connect
Ages 8–18
An Accidental Adventure #4
We Sled with Dragons
C. Alexander London
Twin homebodies Oliver and Celia are forced away from their beloved TV to trek across the North Pole in a high-stakes hu
Ages 8–12
The Tapper Twins #4
Go Viral
Geoff Rodkey
For the child obsessed with becoming 'internet famous' or navigating the highs and lows of life on a smartphone.
Ages 8–12
The Demon Headmaster #2
The Prime Minister's Brain
Gillian Cross
A new computer game called Octopus Dare is sweeping the school, but Dinah suspects a sinister mind-control plot hidden b
Ages 8–12