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Screen Time
Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
221 books
By format:
Chapter Books
(101)
Graphic Novels
(24)
Picture Books
(10)
Young Adult
(10)
Middle Grade
(9)
Age
0–2
3–5
6–8
9–12
13+
Arthur Adventures #21
Arthur's TV Trouble
Marc Brown
Arthur is determined to buy the amazing Treat Timer he saw on TV, so he sets out to earn the money needed to spoil his d
Ages 4–8
The Gulps
Rosemary Wells
The Gulp family RV is overflowing with snacks and screens until a breakdown in the countryside introduces them to the un
Ages 4–8
Slacker #2
Level 13
Gordon Korman
For the gamer who needs to find a balance between their online screen time and real-world responsibilities without losin
Ages 8–12
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Tek: The Modern Cave Boy
Patrick McDonnell
Tek the cave boy is so glued to his tablet and video games that his only word is UGH, leaving his village to wonder if h
Ages 4–8
Doll-E 1.0 #2
T-Bone the Drone
Shanda McCloskey
For the child who gets lost in their gadgets, this playful story highlights the importance of balancing screen time with
Ages 4–8
Mouse TV
Matt Novak
The Mouse family can’t agree on what to watch until the screen goes dark, forcing them to find a much more creative way
Ages 4–8
Press Start
Nikkia Jackson
For the child who struggles to put down the controller when chores or homework are calling. Kingston learns how to enjoy
Ages 4–8
Unplugged
Gordon Korman
For the child who struggles to put down the tablet, this humorous mystery follows a tech-obsessed boy forced to find adv
Ages 8–12
The Everything Machine
Matt Novak
The Quirkians never have to leave their beds until the machine that does everything for them suddenly breaks, forcing th
Ages 4–8
When Charlie McButton Lost Power
Suzanne Collins
When the lights go out and the batteries are missing, a gaming-obsessed boy must find a way to survive a tech-free day w
Ages 4–8
The Tale of the Mandarin Duck
Bette Midler
A spectacular, rainbow-colored duck appears in Central Park, prompting a city of busy strangers to stop and appreciate t
Ages 4–8
Clifford's Puppy Days #3
Camping Out
Lisa Ann Marsoli
Jetta brings way too many gadgets to the campsite, but Clifford the Big Red Dog is ready to show her that the best fun h
Ages 4–8
The Evolution of Video Games
Baby Professor
Gaming didn't start with the internet; it began with 1960s hobbyists and the very first home consoles like the Magnavox
Ages 5–9
Code Like a Girl
Miriam Peskowitz
Master the magic of technology by building a computer, coding a digital fortune-teller, or creating a motion sensor to g
Ages 8–14
Glitch
Sarah Graley
For the child who struggles to put down the controller, this vibrant graphic novel explores balancing digital passions w
Ages 8–12
Ready, Steady, Read
Inside the World Wide Web
Roopa Pai
The most fascinating thing you'll learn is how a digital brain connects the whole world as a friendly guide explains the
Ages 8–12
Hacking Your Hobby
Gaming Hacks: Level Up Like a Pro
Eric Braun
For the young gamer looking to improve their play and manage their digital life. This guide offers practical tips for be
Ages 8–12
An Accidental Adventure #2
We Dine with Cannibals
C. Alexander London
Oliver and Celia would much rather stay home and watch TV, but their father drags them on a wild search for a lost city
Ages 8–12
The Paper Party
Don Freeman
Step through the television screen with a young boy who joins his favorite puppet characters for a party that is almost
Ages 3–7
Spine Shivers #4
Tech Fury
J. A. Darke
For the tech-obsessed child who needs a reminder to look up from their screen. This spooky story explores what happens w
Ages 8–12
Library Lil
Suzanne Williams
A feisty librarian takes on a tough motorcycle gang and a book-hating town to prove that a good story can change anyone'
Ages 4–8
Colossus
Lesley Howarth
For the tech-savvy child navigating the pull of digital worlds, this thriller explores the balance between virtual excit
Ages 9–13
Help! I'm Trapped #4
I'm Trapped in an Alien's Body
Todd Strasser
Jake Sherman has accidentally swapped bodies with a junk-food-loving alien, and he has to act fast before his own human
Ages 8–12
Dot. #1
Dot Goes Fishing
Randi Zuckerberg
Dot thinks her high-tech fish-finder gadget will guarantee a catch, until a giant fish eats the sonar and her dad has to
Ages 6–9