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Screen Time
Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
230 books
Age
0–2
3–5
6–8
9–12
13+
Cyberia #1
Cyberia
Chris Lynch
Zane discovers he can speak to animals that have been implanted with control chips, and he must lead them on a dangerous
Ages 9–12
Aunt Chip and the Great Triple Creek Dam Affair
Patricia Polacco
The town of Triple Creek has forgotten how to read after becoming addicted to television, until Aunt Chip helps them see
Ages 6–10
Alien Nation
Sandro Bassi
Step onto a silent subway car in a strange alien world that reflects back familiar truths about how we live and connect
Ages 8–18
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An Accidental Adventure #3
We Sled with Dragons
C. Alexander London
Twin homebodies Oliver and Celia are forced away from their beloved TV to trek across the North Pole in a high-stakes hu
Ages 8–12
The Tapper Twins #4
The Tapper Twins Go Viral
Geoff Rodkey
For the child obsessed with becoming 'internet famous' or navigating the highs and lows of life on a smartphone.
Ages 8–12
The Demon Headmaster #2
The Prime Minister's Brain
Gillian Cross
A new computer game called Octopus Dare is sweeping the school, but Dinah suspects a sinister mind-control plot hidden b
Ages 8–12
DK Eyewitness
Computer
Mike Goldsmith, Tom Jackson
The journey from early inventions to modern technology reveals how computers work and why they play such a huge role in
Ages 8–12
Fables for Kids #1
The King of The Fellowship
Edu Journy
Gentle stories filled with imaginative characters and positive lessons help children relax and drift off into a peaceful
Ages 3–10
Space-Jack! #3
Attack of the Rock Men
David Orme
Billy Blaster and his ninja wizard friend must stop a sinister villain using high-tech toys to brainwash kids through th
Ages 8–12
The Glare
Margot Harrison
After a decade off the grid, Hedda enters a world of screens and a dark web game where dying thirteen times on the final
Ages 14–18
A Million Views
Aaron Starmer
For the child who dreams of being a YouTuber, this story navigates the exciting yet stressful world of digital fame and
Ages 8–12
Cure for the Common Universe
Christian McKay Heidicker
For the teenager who struggles to put down the controller and feels more at home in digital worlds than the real one.
Ages 13–18
Influencer Business
The Business of Being a Toy Influencer
Kaitlin Scirri
The world of professional toy reviewing comes to life through this look at the business, economics, and safety skills ne
Ages 8–12
Ocean Animals #2
Octopus
Edu Journy
A collection of fictional bedtime stories designed to spark imagination and teach gentle life lessons as children drift
Ages 3–10
Ocean Animals #1
Pufferfish
Edu Journy
For parents seeking to soothe nighttime resistance and trade screen time for shared imagination through gentle stories t
Ages 3–8
Josh Baxter #1
Josh Baxter Levels Up
Gavin Brown
Starting over at a third new school is hard enough, but when his video games are taken away, Josh must find a way to win
Ages 8–12
New World
Gillian Cross
Miriam signs up for a top-secret computer game trial, only to discover that the virtual world holds more danger than she
Ages 11–15
The Truth Behind Video Games #1
Time for Action
Thomas Kingsley Troupe
Go behind the screen to see if video game ruins are real and what actual treasure hunters face when they go looking for
Ages 8–11
Escapist Dream #1
Escapist Dream
Louis Bulaong
A shy geek and a serious programmer must team up to fix glitchy bugs that are turning a virtual reality paradise of supe
Ages 13–18
The Demon Headmaster #3
The Revenge of the Demon Headmaster
Gillian Cross
For the child navigating the pressures of digital worlds and peer influence, this thriller celebrates the power of criti
Ages 8–12
Power and Glory
Emily Rodda
Levels, power-ups, and pixels collide with reality as a boy tries to conquer his newest video game despite constant inte
Ages 4–8
Baby-Sitters Little Sister #86
Karen's Telephone Trouble
Ann M. Martin
For the child learning that new privileges come with responsibilities, especially when it comes to following family rule
Ages 6–9
Johnny Maxwell #1
Only You Can Save Mankind
Terry Pratchett
Johnny Maxwell's ordinary world shifts as he finds himself at the center of a high-stakes conflict in this first adventu
Ages 9–13
Aussie Bites
Monkey Trix
Raewyn Caisley
Chaos erupts in the living room when a gorilla leaps straight out of a video game, leaving Kerry to figure out how to za
Ages 7–10