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Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
230 books
Age
0–2
3–5
6–8
9–12
13+
Bully 4 U: Cyberbullying, Bullying, Harassment
Unknown
For the child navigating the complex world of social media and online friendships. This guide helps kids identify and ha
Ages 9–14
Breathe Like a Bear
Kira Willey
For the child who needs help navigating big feelings, this collection of short, playful exercises offers practical tools
Ages 4–9
Jake Maddox Sports Stories
Gridiron Gamer
Jake Maddox
For the child trying to balance multiple interests, this story helps navigate the pressure of being a teammate in two ve
Ages 8–12
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The Secret Garden on 81st Street
Ivy Noelle Weir
Mary Lennox leaves Silicon Valley for a new life in New York City, where she finds solace and secrets hidden within an a
Ages 8–12
Loveboat, Taipei #3
The Vale
Abigail Hing Wen
When the sun begins to fade in Bran's virtual fantasy world, he must find the glitch before a rogue wizard and a mysteri
Ages 8–12
High-Tech Science at Home
How Does Wi-Fi Work?
Mark Weakland
For the curious child who wonders how invisible signals power their favorite tablets and games, this guide demystifies t
Ages 8–12
Level Up
Gene Luen Yang
Caught between his love for gaming and his late father's sacrifices, Dennis searches for his own path while navigating t
Ages 12–18
Game Day #1
More Than a Game
Blake Hoena
For the child who gets frustrated when they lose or can't master a level. This graphic novel helps kids manage big feeli
Ages 8–11
Emily Brown #5
Emily Brown and Father Christmas
Cressida Cowell
Emily Brown and her rabbit Stanley step in to help Father Christmas when his high-tech gadgets and fancy machines start
Ages 3–7
The Obsession
Natasha Preston
Connie’s life is public thanks to her mother’s vlogs, but the spotlight turns deadly when girls who look like her begin
Ages 14–18
Little Blog on the Prairie
Cathleen Davitt Bell
Little Blog on the Prairie
Ages 10–14
Hana Hsu and the Ghost Crab Nation
Sylvia Liu
Hana is thrilled to finally join the high-tech multiweb, but she soon discovers a glitch in the technology that is makin
Ages 8–12
Todd's TV
James Proimos
For parents seeking to balance digital life with family time, this satirical tale explores what happens when a TV become
Ages 4–8
On a Magical Do-Nothing Day
Beatrice Alemagna
A rainy afternoon turns into a sensory adventure when a young girl puts down her video game to wander through a misty, m
Ages 4–8
Averil Offline
Amy Noelle Parks
Computer whiz Averil fights for her independence when her overprotective parents use a new technology called Ruby Slippe
Ages 8–12
Push Button
Aliki
A button-obsessed boy discovers new ways to play through pencil and watercolor illustrations after his sore finger force
Ages 3–7
Ali-A Adventures #1
Game On!
Ali-A, Cavan Scott
For the gaming-obsessed child who struggles to put down the controller and pick up a book, this high-energy adventure br
Ages 8–12
Bad Kitty #15
Bad Kitty Makes a Movie
Nick Bruel
Everything goes haywire when Uncle Murray accidentally makes Kitty a viral internet star, leading to a chaotic and color
Ages 7–10
Bad Kitty #5
Bad Kitty Gets a Job
Nick Bruel
Kitty is desperate for the new Hyper Crazed Feral Alley Cat Mayhem 3 video game, but she will have to survive the ultima
Ages 7–10
Jim Hedgehog #3
Jim Hedgehog's Supernatural Christmas
Russell Hoban
After a terrifying encounter with the Revolting Blob on screen, Jim Hedgehog decides it is finally time to trade his old
Ages 7–9
Healthy Habits #2
Be Active
Mari Schuh
Playing tag, riding bikes, and hiking are just the start of the many ways you can move your body to stay strong and heal
Ages 4–7
Quill the Forest Keeper
Marije Tolman
In a world where everyone is rushing to be faster and bigger, a tiny hero named Quill tries to show everyone how to stop
Ages 4–8
Minecraft: Ironsword Academy #6
Last Exit to the End!
Caleb Zane Huett
Morgan and the team must infiltrate the school computer room during a medieval fair to rescue their friend Eek before th
Ages 7–10
Joy and Drew Deal with Bullying
Seletha Marie Head Tucker M S
For children navigating the challenges of social dynamics both in the classroom and on their devices at home.
Ages 6–10