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Screen Time
Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
221 books
By format:
Chapter Books
(101)
Graphic Novels
(24)
Picture Books
(10)
Young Adult
(10)
Middle Grade
(9)
Age
0–2
3–5
6–8
9–12
13+
Level Up
Gene Luen Yang
Caught between his love for gaming and his late father's sacrifices, Dennis searches for his own path while navigating t
Ages 12–18
Game Day #1
More Than a Game
Blake Hoena
For the child who gets frustrated when they lose or can't master a level. This graphic novel helps kids manage big feeli
Ages 8–11
Emily Brown #5
Emily Brown and Father Christmas
Cressida Cowell
Emily Brown and her rabbit Stanley step in to help Father Christmas when his high-tech gadgets and fancy machines start
Ages 3–7
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10
The Obsession
Natasha Preston
Connie’s life is public thanks to her mother’s vlogs, but the spotlight turns deadly when girls who look like her begin
Ages 14–18
Little Blog on the Prairie
Cathleen Davitt Bell
Little Blog on the Prairie
Ages 10–14
Hana Hsu and the Ghost Crab Nation
Sylvia Liu
Hana is thrilled to finally join the high-tech multiweb, but she soon discovers a glitch in the technology that is makin
Ages 8–12
Todd's TV
James Proimos
For parents seeking to balance digital life with family time, this satirical tale explores what happens when a TV become
Ages 4–8
On a Magical Do-Nothing Day
Beatrice Alemagna
A rainy afternoon turns into a sensory adventure when a young girl puts down her video game to wander through a misty, m
Ages 4–8
Averil Offline
Amy Noelle Parks
Computer whiz Averil fights for her independence when her overprotective parents use a new technology called Ruby Slippe
Ages 8–12
Push Button
Aliki
A button-obsessed boy discovers new ways to play through pencil and watercolor illustrations after his sore finger force
Ages 3–7
Ali-A Adventures #1
Game On!
Ali-A, Cavan Scott
For the gaming-obsessed child who struggles to put down the controller and pick up a book, this high-energy adventure br
Ages 8–12
Bad Kitty Chapter Books #18
Bad Kitty Makes a Movie
Nick Bruel
Everything goes haywire when Uncle Murray accidentally makes Kitty a viral internet star, leading to a chaotic and color
Ages 7–10
Bad Kitty Chapter Books #16
Bad Kitty Gets a Job
Nick Bruel
Kitty is desperate for the new Hyper Crazed Feral Alley Cat Mayhem 3 video game, but she will have to survive the ultima
Ages 7–10
Jim Hedgehog #3
Jim Hedgehog's Supernatural Christmas
Russell Hoban
After a terrifying encounter with the Revolting Blob on screen, Jim Hedgehog decides it is finally time to trade his old
Ages 7–9
Healthy Habits #2
Be Active
Mari Schuh
Playing tag, riding bikes, and hiking are just the start of the many ways you can move your body to stay strong and heal
Ages 4–7
Quill the Forest Keeper
Marije Tolman
In a world where everyone is rushing to be faster and bigger, a tiny hero named Quill tries to show everyone how to stop
Ages 4–8
Minecraft: Ironsword Academy #6
Last Exit to the End!
Caleb Zane Huett
Morgan and the team must infiltrate the school computer room during a medieval fair to rescue their friend Eek before th
Ages 7–10
Joy and Drew Deal with Bullying
Seletha Marie Head Tucker M S
For children navigating the challenges of social dynamics both in the classroom and on their devices at home.
Ages 6–10
Run For It
Matt Christopher
Theo loves video games, but when his aunt gets sick, he signs up for a 5K race to help. Now he has to figure out how to
Ages 8–13
The Berenstain Bears
The Berenstain Bears: Get Outdoors
Mike Berenstain
For the child who spends too much time on screens and needs a gentle nudge to discover the wonders of a nature hike and
Ages 4–8
The Power of My Voice #3
Sam and the Screen Shadows
Pandu Adi Cakranegara
For the child who gets lost in their tablet and struggles to put it down, this story helps families find a healthy balan
Ages 4–8
Elf Dog & Owl Head
M. T. Anderson
Stuck at home during a global plague, Clay follows a mysterious dog into the woods and stumbles upon ancient secrets and
Ages 8–12
Mirador #1
Bluescreen
Dan Wells
For the teenager navigating the blurred lines between their digital and physical lives while seeking a sense of belongin
Ages 12–18
DK Eyewitness
Virtual Reality
Jack Challoner
For the tech-curious child who wants to understand the magic behind their favorite gadgets through hands-on exploration
Ages 8–12