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Screen Time
Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
230 books
Age
0–2
3–5
6–8
9–12
13+
FGTeeV #2
Saves the World!
FGTeeV
For the child who loves YouTube and gaming, this fast-paced graphic novel brings their favorite digital creators into a
Ages 8–12
Zeke Meeks #4
Zeke Meeks vs the Horrifying TV-Turnoff Week
D. L. Green
For the child who feels lost without their tablet or video games, this story explores how to handle boredom and rediscov
Ages 7–10
The History of Information
Chris Haughton
For the curious child asking how we went from cave paintings to computers, this visual guide makes the complex history o
Ages 9–12
Dream State #2
Found in the Game
Christopher Keene
For the teen who feels more at home in virtual worlds than the real one, exploring how digital courage translates to rea
Ages 12–18
Scary Stories #4
Realm of Ghosts
Jason Strange
High-stakes digital competition turns deadly when a virtual rivalry between two gamers spills over into a terrifying rea
Ages 9–13
Fact Finders: Media Literacy
Cyberbullying
Heather E. Schwartz, Frank W. Baker
For middle-grade students navigating the digital world, this guide provides clear tools to recognize, stop, and prevent
Ages 8–12
From the Files of Madison Finn #13
Lights Out!
Laura Dower
A three-day school field trip to the woods puts friendships to the test as seventh graders trade their normal routines f
Ages 8–12
Be Smart About #4
Screen Time!
Rachel Brian
For the child who struggles to put down the tablet, this funny graphic guide explains how technology affects the brain a
Ages 6–10
Dragon Ops #1
Dragon Ops
Mari Mancusi
For the young gamer who feels more at home in virtual worlds than the real one, or siblings who need to learn how to pla
Ages 8–12
You Choose: Interactive Adventures #2
Can You Become a Pro Gamer?
Eric Braun
For the child who dreams of professional gaming, this guide offers a realistic look at the dedication, skills, and vario
Ages 8–12
Who HQ: What Is?
What Is Nintendo?
Gina Shaw
For the child who loves their Switch and wants to know how a tiny playing card shop in 1889 Japan became the world leade
Ages 8–12
Grandparent Dinosaur
Memesaurus and Me
Little Hedgehog Books
For the digital-native child who loves silly dinosaurs and quirky humor. This relatable prehistoric tale mirrors the mod
Ages 3–7
FGTeeV #4
The Switcheroo Rescue!
FGTeeV
For the child who loves gaming and needs a reminder that even the most chaotic family mix-ups are better handled togethe
Ages 8–12
Safety Rules!
Safety on the Internet
Lucia Raatma
For the child starting to use tablets or computers independently. This guide introduces the concept of digital boundarie
Ages 5–8
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