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Screen Time
Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
221 books
By format:
Chapter Books
(101)
Graphic Novels
(24)
Picture Books
(10)
Young Adult
(10)
Middle Grade
(9)
Age
0–2
3–5
6–8
9–12
13+
Video Game Revolution
Esports Revolution
Daniel Mauleón
Massive crowds, huge prize pools, and elite athletes come together in this high-energy look at how competitive video gam
Ages 8–12
Watts Library
The History of the Internet
Josepha Sherman
The world changed forever when computers first connected; follow the people and secret military projects that built the
Ages 9–12
The Hat Diaries #1
Escape From the Adventure
Nadine Haruni
For the young gamer who needs to see how their digital skills and real-life friendships can combine to overcome big chal
Ages 8–12
1
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7
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The Sylvie Cycle #2
Into the Labyrinth
Roderick Townley
A medieval princess finds herself in a digital maze when her storybook is unexpectedly uploaded onto a computer.
Ages 8–12
The Neddiad #2
The Yggyssey
Daniel Pinkwater
For the child who embraces the weird and wonderful: a surreal road trip where ghosts and quirky friends hunt for people
Ages 8–12
Mama Rex and T #6
Turn Off the TV
Rachel Vail
For the child who struggles to find fun away from the screen, this humorous story shows how a power outage can spark une
Ages 4–7
Let's Go to Sleep: A Story with Five Steps to Help Ease Your Child to Sleep
Maisie Reade
For the child who struggles to transition from a busy day to sleep, this soothing guide uses mindful steps to turn bedti
Ages 2–5
Cookie & Broccoli #4
Cookie & Broccoli: Play It Cool
Bob McMahon
For the child curious about the digital world, follow Baby and his bear as they navigate the humorous ups and downs of k
Ages 6–9
Axolotls! #3
Games-A-Lotl Gets Unplugged
C. W. Estes
For the child who struggles to put down the tablet, this story explores how to find joy in the real world when the WiFi
Ages 5–8
High-Tech Science at Home
How Do Smart Homes Work?
Agnieszka Biskup
For the curious child who wonders how Alexa knows their name or how lights turn on with a tap, this guide demystifies th
Ages 8–12
Goodnight Selfie
Scott Menchin
Brushing teeth, skateboarding, and visiting Grandma are all perfect moments for a photo as a young girl captures her who
Ages 4–8
Look!
Jeff Mack
For the child who is glued to a screen and needs a nudge to reconnect with the world of play, movement, and silly real-l
Ages 2–6
Victory School Superstars #1
I Only Surf Online
Val Priebe
Carmen is stepping away from the computer screen to face the ocean waves during a school trip filled with surfing lesson
Ages 8–12
Orson Blasts Off!
Raúl Colón
A broken computer leads Orson to leave the screen behind and launch into a spectacular journey powered entirely by his o
Ages 4–8
Navigating Social Media #1
Surviving Social Media: Shut Down the Haters
Eric Braun
For the child navigating the complex world of apps and comments: this guide offers practical tools to handle cyberbullyi
Ages 8–12
Arthur Adventures #22
Arthur's Computer Disaster
Marc Brown
Chaos erupts after Arthur uses his mother’s computer without permission, leading to a desperate search for a way to fix
Ages 4–8
Bad Kitty Chapter Books #15
Bad Kitty Gets a Phone
Nick Bruel
For the child who is begging for their first smartphone and feels like the only one without one, this story tackles digi
Ages 7–10
FGTeeV #2
Saves the World!
FGTeeV
For the child who loves YouTube and gaming, this fast-paced graphic novel brings their favorite digital creators into a
Ages 8–12
Zeke Meeks #4
Zeke Meeks vs the Horrifying TV-Turnoff Week
D. L. Green
For the child who feels lost without their tablet or video games, this story explores how to handle boredom and rediscov
Ages 7–10
Dream State #2
Found in the Game
Christopher Keene
For the teen who feels more at home in virtual worlds than the real one, exploring how digital courage translates to rea
Ages 12–18
Scary Stories #4
Realm of Ghosts
Jason Strange
High-stakes digital competition turns deadly when a virtual rivalry between two gamers spills over into a terrifying rea
Ages 9–13
Fact Finders: Media Literacy
Cyberbullying
Heather E. Schwartz, Frank W. Baker
For middle-grade students navigating the digital world, this guide provides clear tools to recognize, stop, and prevent
Ages 8–12
From the Files of Madison Finn #13
Lights Out!
Laura Dower
A three-day school field trip to the woods puts friendships to the test as seventh graders trade their normal routines f
Ages 8–12
Be Smart About #4
Screen Time!
Rachel Brian
For the child who struggles to put down the tablet, this funny graphic guide explains how technology affects the brain a
Ages 6–10