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Screen Time
Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
230 books
Age
0–2
3–5
6–8
9–12
13+
The Book of Experiments #5
The Book of Terrifyingly Awesome Technology
Sean Connolly
Launch microsatellites and test solar power using household items while uncovering the weird and wild science behind rob
Ages 9–14
Max Axiom and the Society of Super Scientists
The World of Artificial Intelligence
Carol Kim
For the curious child asking how Alexa works or if robots will take over the world. This graphic novel demystifies AI, f
Ages 8–12
Otto: The Boy Who Loved Cars
Kara LaReau
Otto cares about cars and nothing else, until he wakes up to find he has actually transformed into one, unable to talk o
Ages 4–8
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Displaced Person
Lee Harding
Graeme is slowly fading away as the world stops noticing him, slipping into a silent, paper-thin reality where he is com
Ages 13–18
Pilot & Huxley #2
The Next Adventure
Dan McGuiness
Pilot and Huxley take a wrong turn into a topsy-turvy world where spooky ghouls are kind and Santa Claus is the one you
Ages 7–12
Usborne Solve It Yourself #5
Mindmaster
Clive Gifford
An arcade game can read your mind and steal your thoughts, trapping players in a digital nightmare they cannot escape.
Ages 10–14
Website #1
Website of the Warped Wizard
Eric A. Kimmel
Jess and Matthew are pulled inside a computer game where they must rescue King Arthur and a centaur by defeating a digit
Ages 8–12
Video Game Revolution
Esports Revolution
Daniel Mauleón
Massive crowds, huge prize pools, and elite athletes come together in this high-energy look at how competitive video gam
Ages 8–12
Watts Library
The History of the Internet
Josepha Sherman
The world changed forever when computers first connected; follow the people and secret military projects that built the
Ages 9–12
The Hat Diaries #1
Escape From the Adventure
Nadine Haruni
For the young gamer who needs to see how their digital skills and real-life friendships can combine to overcome big chal
Ages 8–12
The Sylvie Cycle #2
Into the Labyrinth
Roderick Townley
A medieval princess finds herself in a digital maze when her storybook is unexpectedly uploaded onto a computer.
Ages 8–12
The Neddiad #2
The Yggyssey
Daniel Pinkwater
For the child who embraces the weird and wonderful: a surreal road trip where ghosts and quirky friends hunt for people
Ages 8–12
Mama Rex and T #6
Turn Off the TV
Rachel Vail
For the child who struggles to find fun away from the screen, this humorous story shows how a power outage can spark une
Ages 4–7
Let's Go to Sleep: A Story with Five Steps to Help Ease Your Child to Sleep
Maisie Reade
For the child who struggles to transition from a busy day to sleep, this soothing guide uses mindful steps to turn bedti
Ages 2–5
Cookie & Broccoli #4
Play It Cool
Bob McMahon
For the child curious about the digital world, follow Baby and his bear as they navigate the humorous ups and downs of k
Ages 6–9
Axolotls! #3
Games-A-Lotl Gets Unplugged
C. W. Estes
For the child who struggles to put down the tablet, this story explores how to find joy in the real world when the WiFi
Ages 5–8
High-Tech Science at Home
How Do Smart Homes Work?
Agnieszka Biskup
For the curious child who wonders how Alexa knows their name or how lights turn on with a tap, this guide demystifies th
Ages 8–12
Goodnight Selfie
Scott Menchin
Brushing teeth, skateboarding, and visiting Grandma are all perfect moments for a photo as a young girl captures her who
Ages 4–8
Jeff Mack's Wordless Picture Books #2
Look!
Jeff Mack
For the child who is glued to a screen and needs a nudge to reconnect with the world of play, movement, and silly real-l
Ages 2–6
Victory School Superstars #1
I Only Surf Online
Val Priebe
Carmen is stepping away from the computer screen to face the ocean waves during a school trip filled with surfing lesson
Ages 8–12
Orson Blasts Off!
Raúl Colón
A broken computer leads Orson to leave the screen behind and launch into a spectacular journey powered entirely by his o
Ages 4–8
Navigating Social Media #1
Surviving Social Media: Shut Down the Haters
Eric Braun
For the child navigating the complex world of apps and comments: this guide offers practical tools to handle cyberbullyi
Ages 8–12
Arthur Adventures
Arthur's Computer Disaster
Marc Brown
Chaos erupts after Arthur uses his mother’s computer without permission, leading to a desperate search for a way to fix
Ages 4–8
Bad Kitty #14
Gets a Phone
Nick Bruel
For the child who is begging for their first smartphone and feels like the only one without one, this story tackles digi
Ages 7–10