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Screen Time
Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
230 books
Age
0–2
3–5
6–8
9–12
13+
The Phoenix Chronicles #5
Escape from Fortress City
Cara J. Stevens
For the child who loves gaming and needs a bridge from the screen to the page, this adventure highlights how different p
Ages 8–12
All About
All About Outdoor Games
Anam Rasheed
For the child who needs a break from screens and is looking for fun ways to play outside with friends, from classic spor
Ages 5–9
Doug Unplugged #1
Doug Unplugged
Dan Yaccarino
A small robot leaves his gadgets behind to venture outdoors and experience the textures and sights of the world through
Ages 3–7
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10
The Berenstain Bears First Time Books
The Berenstain Bears and Too Much Junk Food
Stan Berenstain, Jan Berenstain
For the child who loves treats but needs help understanding how 'body fuel' works. A gentle guide to balanced eating and
Ages 4–8
Cat Kid Comic Club #5
Influencers
Dav Pilkey
The baby frogs are back to make more comics, using everything from photography to collage to prove that your own unique
Ages 7–12
Project X Alien Adventures #8
Crunch Time!
Elen Caldecott
For the student who finds reading a chore, this high-stakes digital mission uses a gaming lens to build confidence and f
Ages 7–11
FGTeeV Campfire Tales #1
The Cursed Campground
FGTeeV
For the child who loves the high energy of YouTube and needs an engaging hook to keep them turning pages through spooky
Ages 7–12
Jake Maddox eSports
Strategy Showdown
Jake Maddox
For the child who loves gaming alone but needs to learn that winning as a team requires more than just high scores: it t
Ages 8–12
Raymond
Yann Le Bec, Gwendal Le Bec
Raymond the dog trades ear scratches for a high-powered journalism job at DOGUE magazine, only to realize he misses the
Ages 4–8
The Berenstain Bears
The Berenstain Bears' Mad, Mad, Mad Toy Craze
Stan Berenstain, Jan Berenstain
For the child who is obsessed with the latest toy craze or collecting trend. Help them understand that toys are for play
Ages 4–8
Give Yourself Goosebumps #33
It Came from the Internet
R. L. Stine
You are in control of the horror in this interactive gamebook where every choice you make leads to a new spine-tingling
Ages 8–12
Emily and the Spellstone #1
Emily and the Spellstone
Michael Rubens
A quiet girl finds a stone that looks like a phone but holds magical power, plunging her into a battle against demons an
Ages 8–12
Moonleapers #1
Moonleapers
Margaret Peterson Haddix
A mysterious old phone and a strange text message pull Maisie away from her siblings and into a secret network of time t
Ages 8–12
Goosebumps Hall of Horrors #4
Don't Scream!
R. L. Stine
After finding a lost phone on the bus, Jack is terrorized by a mysterious voice that demands he commit increasingly dang
Ages 8–12
Teen Titans Go!
Game Time
Steve Korté
The Teen Titans get sucked into 8-bit video games, trapped inside a tabletop RPG quest, and learn the chaotic secrets be
Ages 8–12
Cyberia #3
Prime Evil
Chris Lynch
Zane can talk to animals, and they are warning him about a dangerous new plot at a remote camp that could turn him into
Ages 8–12
Doll-E 1.0 #1
Doll-E 1.0
Shanda McCloskey
Tech-savvy Charlotte is a master at coding and gadgets, but when she gets a plain old doll as a gift, she decides to giv
Ages 4–8
Control Freakz #1
The AI Incident
J.E. Thomas
New kid Malcolm is just trying to fit in when a visiting professional's AI robot goes rogue, sparking a high-stakes midd
Ages 8–12
Who Is AC? #1
Who Is AC?
Hope Larson
When a cell phone zaps Lin with cyberpowers, she must battle a digital villain spreading evil through binary code while
Ages 10–14
Diary of a Roblox Pro #1
Monster Escape
Ari Avatar
Ari and his friends accept a dare to enter an abandoned warehouse, but they soon find themselves locked inside with a hu
Ages 7–10
Fact Finders
Pretty in Print: Questioning Magazines
Stergios Botzakis
Help your child decode the hidden messages in media. This guide empowers middle-graders to look past glossy ads and unde
Ages 9–12
Nature Ninja Saves the Natural World
Tania Moloney
For the child who loves to play pretend but needs a little nudge to put down the screen and discover the magic, and resp
Ages 4–8
Legends (in Their Own Lunchbox)
Noob: The Boy Who Could Fly
Tristan Bancks
For the child who feels lost in a world of screens and gadgets, this story explores finding your own unique spark in a t
Ages 8–12
You're Going to Talk to an AI Your Whole Life!
Gex Tekkino
For the child asking about Alexa, ChatGPT, or robots: this gentle guide demystifies AI by showing how it will be a helpf
Ages 4–9