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Screen Time
Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
221 books
By format:
Chapter Books
(101)
Graphic Novels
(24)
Picture Books
(10)
Young Adult
(10)
Middle Grade
(9)
Age
0–2
3–5
6–8
9–12
13+
Jake Maddox eSports
Strategy Showdown
Jake Maddox
For the child who loves gaming alone but needs to learn that winning as a team requires more than just high scores: it t
Ages 8–12
Raymond
Yann Le Bec, Gwendal Le Bec
Raymond the dog trades ear scratches for a high-powered journalism job at DOGUE magazine, only to realize he misses the
Ages 4–8
First Time Books
The Berenstain Bears' Mad, Mad, Mad Toy Craze
Stan Berenstain, Jan Berenstain
For the child who is obsessed with the latest toy craze or collecting trend. Help them understand that toys are for play
Ages 4–8
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Give Yourself Goosebumps #33
It Came from the Internet
R. L. Stine
You are in control of the horror in this interactive gamebook where every choice you make leads to a new spine-tingling
Ages 8–12
Emily and the Spellstone #1
Emily and the Spellstone
Michael Rubens
A quiet girl finds a stone that looks like a phone but holds magical power, plunging her into a battle against demons an
Ages 8–12
Moonleapers #1
Moonleapers
Margaret Peterson Haddix
A mysterious old phone and a strange text message pull Maisie away from her siblings and into a secret network of time t
Ages 8–12
Goosebumps Hall of Horrors #4
Don't Scream!
R. L. Stine
After finding a lost phone on the bus, Jack is terrorized by a mysterious voice that demands he commit increasingly dang
Ages 8–12
Teen Titans Go! #4
Game Time
Steve Korté
The Teen Titans get sucked into 8-bit video games, trapped inside a tabletop RPG quest, and learn the chaotic secrets be
Ages 8–12
Cyberia #3
Prime Evil
Chris Lynch
Zane can talk to animals, and they are warning him about a dangerous new plot at a remote camp that could turn him into
Ages 8–12
Doll-E 1.0 #1
Doll-E 1.0
Shanda McCloskey
Tech-savvy Charlotte is a master at coding and gadgets, but when she gets a plain old doll as a gift, she decides to giv
Ages 4–8
Control Freakz #1
The AI Incident
J.E. Thomas
New kid Malcolm is just trying to fit in when a visiting professional's AI robot goes rogue, sparking a high-stakes midd
Ages 8–12
Who Is AC? #1
Who Is AC?
Hope Larson
When a cell phone zaps Lin with cyberpowers, she must battle a digital villain spreading evil through binary code while
Ages 10–14
Diary of a Roblox Pro #1
Monster Escape
Ari Avatar
Ari and his friends accept a dare to enter an abandoned warehouse, but they soon find themselves locked inside with a hu
Ages 7–10
Fact Finders
Pretty in Print: Questioning Magazines
Stergios Botzakis
Help your child decode the hidden messages in media. This guide empowers middle-graders to look past glossy ads and unde
Ages 9–12
Nature Ninja Saves the Natural World
Tania Moloney
For the child who loves to play pretend but needs a little nudge to put down the screen and discover the magic, and resp
Ages 4–8
Legends (in Their Own Lunchbox)
Noob: The Boy Who Could Fly
Tristan Bancks
For the child who feels lost in a world of screens and gadgets, this story explores finding your own unique spark in a t
Ages 8–12
You're Going to Talk to an AI Your Whole Life!
Gex Tekkino
For the child asking about Alexa, ChatGPT, or robots: this gentle guide demystifies AI by showing how it will be a helpf
Ages 4–9
The Book of Experiments #5
The Book of Terrifyingly Awesome Technology
Sean Connolly
Launch microsatellites and test solar power using household items while uncovering the weird and wild science behind rob
Ages 9–14
Max Axiom and the Society of Super Scientists
The World of Artificial Intelligence
Carol Kim
For the curious child asking how Alexa works or if robots will take over the world. This graphic novel demystifies AI, f
Ages 8–12
Otto: The Boy Who Loved Cars
Kara LaReau
Otto cares about cars and nothing else, until he wakes up to find he has actually transformed into one, unable to talk o
Ages 4–8
Displaced Person
Lee Harding
Graeme is slowly fading away as the world stops noticing him, slipping into a silent, paper-thin reality where he is com
Ages 13–18
Pilot & Huxley #2
The Next Adventure
Dan McGuiness
Pilot and Huxley take a wrong turn into a topsy-turvy world where spooky ghouls are kind and Santa Claus is the one you
Ages 7–12
Usborne Solve It Yourself #5
Mindmaster
Clive Gifford
An arcade game can read your mind and steal your thoughts, trapping players in a digital nightmare they cannot escape.
Ages 10–14
Website #1
Website of the Warped Wizard
Eric A. Kimmel
Jess and Matthew are pulled inside a computer game where they must rescue King Arthur and a centaur by defeating a digit
Ages 8–12