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Screen Time
Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
36 books
Age
0–2
3–5
6–8
9–12
13+
Format
Middle Grade
Young Adult
Graphic Novels
Clear
HoloHeroes #1
Press Start
Rose Sinclair, Jonathan Lopez
After a big move, Loren uses Ghost Glasses to enter an augmented reality game, leading to new friendships and a high-sta
Ages 12–18
Island #1
Shipwreck
Gordon Korman
Six teenagers stranded in the Pacific after a vicious storm must set aside their differences and work together to surviv
Ages 8–13
Fighting Fantasy #7
Island of the Lizard King
Ian Livingstone
Grab the dice and become the hero of this quest to defeat the Lizard King, where every choice you make decides if you sa
Ages 9–13
1
2
Five Nights at Freddy's: Tales from the Pizzaplex #7
Tiger Rock
Scott Cawthon, Kelly Parra, Andrea Waggener
Three sinister tales from the Five Nights at Freddy's universe explore the terrifying prices people pay in the uncharted
Ages 12–18
Feed
M. T. Anderson
A spring break trip to the moon turns dark when a hacker causes the internet feeds wired into everyone’s brains to malfu
Ages 14–18
Code Like a Girl
Miriam Peskowitz
Master the magic of technology by building a computer, coding a digital fortune-teller, or creating a motion sensor to g
Ages 8–14
Share Better and Stress Less
Whitney Phillips, Ryan Milner
For the digital native navigating the highs and lows of social media, this guide helps kids manage information pollution
Ages 10–16
Colossus
Lesley Howarth
For the tech-savvy child navigating the pull of digital worlds, this thriller explores the balance between virtual excit
Ages 9–13
Space Demons #1
Space Demons
Gillian Rubinstein
Boredom turns to terror when a mysterious computer game zaps Andrew and his friends into a dark digital world filled wit
Ages 10–14
Liars #1
The Truth App
Jack Heath
For the digital-native teen navigating a world where online actions have dangerous consequences and the line between tru
Ages 11–15
Elusion #2
Etherworld
Claudia Gabel, Cheryl Klam
For the teenager questioning the impact of technology on their life and seeking the courage to look behind the curtain o
Ages 12–17
Girl Parts
John M. Cusick
For teens grappling with the pressure of online personas and the ache for real intimacy in a world where digital connect
Ages 14–18
Going Vintage
Lindsey Leavitt
After a digital betrayal, Mallory ditches her phone and tries to live by her grandmother's 1962 to-do list. Homecoming p
Ages 12–18
River Runs Deep
Jennifer Bradbury
For the teen starting to question why things are the way they are and seeking the courage to think for themselves in a w
Ages 13–18
Social Skills for Teens
Discover Press
Navigating the digital world of social media requires new ways of connecting, sharing ideas, and building communities in
Ages 12–18
In Real Life
Cory Doctorow
Anda is a hero in her favorite online game, but meeting a poor gold farmer changes everything. Digital rules clash with
Ages 12–18
Alien Nation
Sandro Bassi
Step onto a silent subway car in a strange alien world that reflects back familiar truths about how we live and connect
Ages 8–18
The Glare
Margot Harrison
After a decade off the grid, Hedda enters a world of screens and a dark web game where dying thirteen times on the final
Ages 14–18
Cure for the Common Universe
Christian McKay Heidicker
For the teenager who struggles to put down the controller and feels more at home in digital worlds than the real one.
Ages 13–18
New World
Gillian Cross
Miriam signs up for a top-secret computer game trial, only to discover that the virtual world holds more danger than she
Ages 11–15
Escapist Dream #1
Escapist Dream
Louis Bulaong
A shy geek and a serious programmer must team up to fix glitchy bugs that are turning a virtual reality paradise of supe
Ages 13–18
Johnny Maxwell #1
Only You Can Save Mankind
Terry Pratchett
Johnny Maxwell's ordinary world shifts as he finds himself at the center of a high-stakes conflict in this first adventu
Ages 9–13
Bully 4 U: Cyberbullying, Bullying, Harassment
Unknown
For the child navigating the complex world of social media and online friendships. This guide helps kids identify and ha
Ages 9–14
Level Up
Gene Luen Yang
Caught between his love for gaming and his late father's sacrifices, Dennis searches for his own path while navigating t
Ages 12–18