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Screen Time
Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
230 books
Age
0–2
3–5
6–8
9–12
13+
Spy School #11
Spy School Blackout
Stuart Gibbs
Middle schooler Ben Ripley must go off the grid and rely on his wits alone to stop a cybersecurity threat when the high-
Ages 8–12
The Gamer #2
Racing Ransom
Shawn Pryor
Thirteen-year-old Tyler Morant must log in as his alter ego, The Gamer, to outrace a monster and save two programmers tr
Ages 8–12
The Berenstain Bears First Time Books
The Berenstain Bears Count Their Blessings
Stan Berenstain, Jan Berenstain
As a scary thunderstorm rolls in, Brother and Sister Bear realize that family love is far more valuable than any new vid
Ages 3–7
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10
Press Start
Kaylen Jones
Friendship and digital worlds collide in this unpredictable story about two boys who find that life, much like a video g
Ages 7–10
Point Horror
The Diary
Sinclair Smith
Delia finds a mysterious diary in her locker and begins to see the world through a dead girl's eyes as her own identity
Ages 8–12
Five Nights at Freddy's: Tales from the Pizzaplex #7
Tiger Rock
Scott Cawthon, Kelly Parra, Andrea Waggener
Three sinister tales from the Five Nights at Freddy's universe explore the terrifying prices people pay in the uncharted
Ages 12–18
The Magic School Bus
Gets Programmed
Mary Pope Osborne
Chaos ensues when a school computer is programmed to handle chores but begins performing them over and over in a hilario
Ages 6–9
Skeeter and the Computer
Frank Modell
Skeeter is a lonely dog who finds a surprising way to cure his boredom by making friends with a computer.
Ages 4–8
The Gamer #3
Clone Trouble
Shawn Pryor
Thirteen-year-old Tyler, known as The Gamer, must outmaneuver an evil clone designed to match his every move and power.
Ages 8–12
21st Century Skills Innovation Library: Unofficial Guides
Minecraft: Redstone and Transportation
James Zeiger
Master the inner workings of Minecraft by learning how to gather essential resources and use them to build advanced tran
Ages 7–11
Act Normal #3
And Don't Tell Anyone About The Zombie Robots
Christian Darkin
While parents are distracted by video games, Jenny and Adam must stop an army of real zombie robots made from their own
Ages 7–11
Anisha, Accidental Detective #5
Picture Perfect
Serena Patel
Sonal just wants one perfect family photo, but a camping trip full of ripped tents and runaway puppies makes a digital d
Ages 8–12
Limit Your Screen Time
Kunal Das, Vedika Agrawal
Rohan trades his tablet for mango trees and football games after his cousin Josh shows him that the real world is more c
Ages 4–8
Sammy Versus the Smart Phone
Victoria Williamson
Sammy battles for her real life when a manipulative AI interface named Hollis tries to trap her in a world of social med
Ages 9–12
Jake Maddox Sports Stories
Video Game Victors
Jake Maddox
For the child who struggles to balance their digital hobbies with real-life responsibilities and team dynamics.
Ages 8–12
The Wretched Stone
Chris Van Allsburg
A ship's crew discovers a mysterious glowing rock on a deserted island, but as they grow obsessed with it, they begin to
Ages 6–12
The Glenn Series #2
Glenn Asks For Privacy
Nina Pitt
For the child learning to navigate digital boundaries and personal space in an increasingly connected world.
Ages 6–10
Jake Maddox Sports Stories
Batter Power-Up!
Jake Maddox
For the child who loves gaming as much as athletics, this story follows Lucas as he discovers how his digital skills can
Ages 8–12
The Berenstain Bears First Time Books
The Berenstain Bears' Old-Fashioned Christmas
Jan Berenstain, Mike Berenstain
The Bear family heads to the countryside to celebrate a traditional holiday filled with simple joys and family history.
Ages 4–8
Jam & Honey
Melita Morales
For parents helping children navigate the digital world and manage screen time. A helpful guide for understanding the sh
Ages 7–11
Run Wild
written and illustrated by David Covell
For the child who needs a break from tablets and TVs, this rhythmic journey celebrates the messy, sensory joy of explori
Ages 3–7
Stuck in a Video Game
C.R Martin
For the child who struggles to find balance between digital worlds and real-life connections or needs a boost of courage
Ages 9–12
Feed
M. T. Anderson
A spring break trip to the moon turns dark when a hacker causes the internet feeds wired into everyone’s brains to malfu
Ages 14–18
Rocket Says #1
Look Up!
Nathan Bryon
For the curious child who dreams of the stars but struggles to get others to put down their phones and notice the magic
Ages 3–7