Skip to content
wonderlit
Books
Articles
Feedback
Send Feedback
Bug
Suggestion
Book Data Issue
Other
Send Feedback
Browse
→
Life Moments
→
Screen Time
Books for Screen Time
Books for Screen Time – Wonderlit | Wonderlit
69 books
Age
0–2
3–5
6–8
9–12
13+
Format
Chapter Books
Middle Grade
Graphic Novels
Clear
Fighting Fantasy #7
Island of the Lizard King
Ian Livingstone
Grab the dice and become the hero of this quest to defeat the Lizard King, where every choice you make decides if you sa
Ages 9–13
Minecraft Guides
Minecraft: Guide to Enchantments & Potions
Mojang AB, The Official Minecraft Team
Master the art of brewing protective potions and enchanting your gear with powerful effects to survive the many dangers
Ages 8–12
The Gamer #2
Racing Ransom
Shawn Pryor
Thirteen-year-old Tyler Morant must log in as his alter ego, The Gamer, to outrace a monster and save two programmers tr
Ages 8–12
1
2
3
Point Horror
The Diary
Sinclair Smith
Delia finds a mysterious diary in her locker and begins to see the world through a dead girl's eyes as her own identity
Ages 8–12
The Gamer #3
Clone Trouble
Shawn Pryor
Thirteen-year-old Tyler, known as The Gamer, must outmaneuver an evil clone designed to match his every move and power.
Ages 8–12
Slacker #2
Level 13
Gordon Korman
For the gamer who needs to find a balance between their online screen time and real-world responsibilities without losin
Ages 8–12
Unplugged
Gordon Korman
For the child who struggles to put down the tablet, this humorous mystery follows a tech-obsessed boy forced to find adv
Ages 8–12
Hacking Your Hobby
Gaming Hacks: Level Up Like a Pro
Eric Braun
For the young gamer looking to improve their play and manage their digital life. This guide offers practical tips for be
Ages 8–12
An Accidental Adventure #1
We Dine with Cannibals
C. Alexander London
Oliver and Celia would much rather stay home and watch TV, but their father drags them on a wild search for a lost city
Ages 8–12
Spine Shivers #4
Tech Fury
J. A. Darke
For the tech-obsessed child who needs a reminder to look up from their screen. This spooky story explores what happens w
Ages 8–12
Colossus
Lesley Howarth
For the tech-savvy child navigating the pull of digital worlds, this thriller explores the balance between virtual excit
Ages 9–13
Help! I'm Trapped #4
Help! I'm Trapped in an Alien's Body
Todd Strasser
Jake Sherman has accidentally swapped bodies with a junk-food-loving alien, and he has to act fast before his own human
Ages 8–12
Dot. #1
Dot Goes Fishing
Randi Zuckerberg
Dot thinks her high-tech fish-finder gadget will guarantee a catch, until a giant fish eats the sonar and her dad has to
Ages 6–9
Space Demons #1
Space Demons
Gillian Rubinstein
Boredom turns to terror when a mysterious computer game zaps Andrew and his friends into a dark digital world filled wit
Ages 10–14
Media Literacy Basics #1
Staying Safe Online
Shannon McClintock Miller
For the child starting to explore the internet, this guide provides essential tools to navigate digital spaces safely wh
Ages 7–11
Dot. #2
For Pet's Sake
Randi Zuckerberg
Dot's new pet-sitting business quickly turns into pandemonium when a tarantula, a bird, and a cat decide to make a break
Ages 6–9
Pixie Tricks #10
The Greedy Gremlin
Tracey West
Violet and Sprite must outsmart a tricky gremlin named Jolt to rescue their cousin Leon after he gets pulled into a vide
Ages 6–9
Going Vintage
Lindsey Leavitt
After a digital betrayal, Mallory ditches her phone and tries to live by her grandmother's 1962 to-do list. Homecoming p
Ages 12–18
The TV Kid
Betsy Byars
Lennie escapes his lonely reality by dreaming of TV stardom, but a dangerous encounter with a rattlesnake forces him to
Ages 8–12
The Cyber Spying Glass
The Cyber Spying Glass: Special Christmas Edition
A. M. Marcus
Siblings Eric and Kelly play detective this Christmas to uncover the secrets of chatrooms and learn how to stay safe whi
Ages 6–10
Go Activities
Go Geocaching!
Heather E. Schwartz
For the child who loves tech but needs a reason to step outside, this guide transforms the outdoors into a real-life dig
Ages 6–9
What's Next for AI
Charting the Unknown Future of Artificial Intelligence
Tammy Enz
For the curious student wondering how technology will shape their future career and daily life, this guide explores the
Ages 8–12
Cyberia #1
Cyberia
Chris Lynch
Zane discovers he can speak to animals that have been implanted with control chips, and he must lead them on a dangerous
Ages 9–12
Aunt Chip and the Great Triple Creek Dam Affair
Patricia Polacco
The town of Triple Creek has forgotten how to read after becoming addicted to television, until Aunt Chip helps them see
Ages 6–10