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Chapter Books About Screen Time – Wonderlit | Wonderlit
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Screen Time
Chapter Books About Screen Time
Explore chapter books books about screen time for children.
101 books
DK Eyewitness
Computer
Mike Goldsmith, Tom Jackson
The journey from early inventions to modern technology reveals how computers work and why they play such a huge role in
Ages 8–12
The Justice League
Starro and the Cyberspore
Brandon T. Snider
A sinister phone app is turning students into zombies, forcing the Justice League into a race against time to stop the a
Ages 8–12
High-Tech Science at Home
How Do Virtual Assistants Work?
M. M. Eboch
The voices of Alexa and Siri seem like magic, but they are powered by clever code and hardware that help us play music a
Ages 8–12
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Usborne First Skills
Starting Computers
Susan Meredith
Master the basics of using a mouse and changing fonts to create your own custom stickers, cards, and T-shirt designs on
Ages 5–9
Cyberia #3
Prime Evil
Chris Lynch
Zane can talk to animals, and they are warning him about a dangerous new plot at a remote camp that could turn him into
Ages 8–12
Doll-E 1.0 #1
Doll-E 1.0
Shanda McCloskey
Tech-savvy Charlotte is a master at coding and gadgets, but when she gets a plain old doll as a gift, she decides to giv
Ages 4–8
Control Freakz #1
The AI Incident
J.E. Thomas
New kid Malcolm is just trying to fit in when a visiting professional's AI robot goes rogue, sparking a high-stakes midd
Ages 8–12
Clifford's Puppy Days #3
Camping Out
Lisa Ann Marsoli
Jetta brings way too many gadgets to the campsite, but Clifford the Big Red Dog is ready to show her that the best fun h
Ages 4–8
Pixie Tricks #10
The Greedy Gremlin
Tracey West
Violet and Sprite must outsmart a tricky gremlin named Jolt to rescue their cousin Leon after he gets pulled into a vide
Ages 6–9
Going Vintage
Lindsey Leavitt
After a digital betrayal, Mallory ditches her phone and tries to live by her grandmother's 1962 to-do list. Homecoming p
Ages 12–18
The TV Kid
Betsy Byars
Lennie escapes his lonely reality by dreaming of TV stardom, but a dangerous encounter with a rattlesnake forces him to
Ages 8–12
Influencer Business
The Business of Being a Toy Influencer
Kaitlin Scirri
The world of professional toy reviewing comes to life through this look at the business, economics, and safety skills ne
Ages 8–12
Josh Baxter #1
Josh Baxter Levels Up
Gavin Brown
Starting over at a third new school is hard enough, but when his video games are taken away, Josh must find a way to win
Ages 8–12
New World
Gillian Cross
Miriam signs up for a top-secret computer game trial, only to discover that the virtual world holds more danger than she
Ages 11–15
The Truth Behind Video Games #1
Time for Action
Thomas Kingsley Troupe
Go behind the screen to see if video game ruins are real and what actual treasure hunters face when they go looking for
Ages 8–11
Jim Hedgehog #3
Jim Hedgehog's Supernatural Christmas
Russell Hoban
After a terrifying encounter with the Revolting Blob on screen, Jim Hedgehog decides it is finally time to trade his old
Ages 7–9
Healthy Habits #2
Be Active
Mari Schuh
Playing tag, riding bikes, and hiking are just the start of the many ways you can move your body to stay strong and heal
Ages 4–7
Quill the Forest Keeper
Marije Tolman
In a world where everyone is rushing to be faster and bigger, a tiny hero named Quill tries to show everyone how to stop
Ages 4–8
Aunt Chip and the Great Triple Creek Dam Affair
Patricia Polacco
The town of Triple Creek has forgotten how to read after becoming addicted to television, until Aunt Chip helps them see
Ages 6–10
Something to Do
David Lucas
A little bear stuck with nothing to do discovers that a big imagination is the only tool he needs to turn boredom into a
Ages 3–7
Fact Finders
Pretty in Print: Questioning Magazines
Stergios Botzakis
Help your child decode the hidden messages in media. This guide empowers middle-graders to look past glossy ads and unde
Ages 9–12
Usborne Solve It Yourself #5
Mindmaster
Clive Gifford
An arcade game can read your mind and steal your thoughts, trapping players in a digital nightmare they cannot escape.
Ages 10–14
Website #1
Website of the Warped Wizard
Eric A. Kimmel
Jess and Matthew are pulled inside a computer game where they must rescue King Arthur and a centaur by defeating a digit
Ages 8–12
Video Game Revolution
Esports Revolution
Daniel Mauleón
Massive crowds, huge prize pools, and elite athletes come together in this high-energy look at how competitive video gam
Ages 8–12
More Formats for Screen Time
Graphic Novels
(24)
Picture Books
(10)
Young Adult
(10)
Middle Grade
(9)
Screen Time by Age Group
Books for Screen Time for Ages 12–18
(124)
Books for Screen Time for Ages 4–7
(101)
Books for Screen Time for Ages 8–11
(184)