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Browse Books – Wonderlit | Wonderlit
6,688 books found
Give Yourself Goosebumps #20
Into the Jaws of Doom
R. L. Stine
For the child who loves to be in control and thrives on high stakes, this interactive adventure lets them navigate a car
Ages 8–12
Give Yourself Goosebumps #12
Give Yourself Goosebumps - Welcome to the Wicked Wax Museum
Robert Lawrence Stine
Every choice leads to a new path in this eerie wax museum where you decide the outcome of your own spooky adventure.
Ages 8–12
Give Yourself Goosebumps #27
Checkout Time at the Dead-End Hotel
R. L. Stine
Every choice leads to a different chilling fate in this interactive horror gamebook set within the eerie walls of a dead
Ages 8–12
Give Yourself Goosebumps #11
Deep in the Jungle of Doom
R. L. Stine
You are in control of the story in this spooky jungle gamebook where every choice you make determines if you survive the
Ages 8–12
Give Yourself Goosebumps #23
Zapped in Space
R. L. Stine
Blast off into a terrifying cosmic journey where you decide the plot, choosing which paths to take to survive the danger
Ages 8–12
Give Yourself Goosebumps #4
Deadly Experiments of Dr. Eeek
R. L. Stine
Danger waits behind every choice in this spooky gamebook where you decide which paths to take through Dr. Eeek’s terrify
Ages 8–12
Give Yourself Goosebumps #13
Give Yourself Goosebumps: Scream of the Evil Genie
Robert Lawrence Stine
One wish turns into a nightmare in this spooky gamebook where you decide which paths to take and which terrifying ending
Ages 8–12
Give Yourself Goosebumps #5
The Curse of the Cave Creatures
R. L. Stine
Every choice you make determines your fate as you navigate spooky caverns and avoid terrifying creatures in this interac
Ages 8–12
Give Yourself Goosebumps #28
Night of a Thousand Claws
Robert Lawrence Stine
Step into a spooky interactive nightmare where every choice you make determines if you escape a terrifying feline fate o
Ages 8–12
Give Yourself Goosebumps #42
All-Day Nightmare
R. L. Stine
Every choice leads to a different path in this spooky interactive gamebook where you decide how the nightmare begins and
Ages 8–12
Give Yourself Goosebumps #29
You're Plant Food!
R. L. Stine
Trapped in a creepy laboratory, every choice leads to a new path. Decide which way to turn to avoid becoming a snack for
Ages 8–12
Give Yourself Goosebumps #40
Give Yourself Goosebumps: Zombie School
Robert Lawrence Stine
You are the main character in this spooky adventure where every choice determines if you escape your creepy school or tu
Ages 8–12
The Mystery Series #5
The Mystery of the Golden Dragons
Paul Moxham
For children who crave high-stakes adventure and the thrill of outsmarting adults, this classic-style mystery provides a
Ages 8–12
The Mystery Series #7
The Mystery of Four Towers
Paul Moxham
A suspicious man waving from a window sends a group of friends on a chase through secret passageways and mazes to recove
Ages 8–12
The Mystery Series #1
The Mystery of Smugglers Cove
Paul Moxham
Joe and his sisters find themselves in a whirlwind 1950s holiday featuring river escapes, fierce dogs, and a hidden spy
Ages 8–12
Teen Girl Talk
Molly Douglas
For the teen navigating the ups and downs of puberty, this vintage guide offers supportive advice on friendships, dating
Ages 10–14
Lone Wolf #2
Fire on the Water
Joe Dever
For the child who thrives on autonomy, this interactive quest empowers them to be the hero, making critical choices that
Ages 10–15
Lone Wolf #3
The Caverns of Kalte
Joe Dever
The icy frozen wastes of the north await in this classic gamebook adventure where every choice made determines the fate
Ages 10–15
Lone Wolf #1
Flight from the Dark
Joe Dever
For the child who thrives on autonomy and wants to be the hero of their own story while navigating high-stakes choices a
Ages 10–15
Chloris #3
Chloris and the Weirdos
Kin Platt
A sharp, witty look at the chaotic reality of a family starting over, featuring a girl dealing with her mother's new dat
Ages 12–15
Jigsaw Jones Mysteries #25
Jigsaw Jones' Detective Tips
James Preller
Step into the world of a young detective to learn the essential skills for spotting clues and solving neighborhood myste
Ages 6–9
Pocket Genius
Ancient Rome
DK
The complex world of Roman society comes to life through the stories of the skilled artisans, domestic staff, and labore
Ages 8–12
The Hardy Boys Casefiles #3
Cult of Crime
Franklin W. Dixon
Frank and Joe Hardy must face off against a mysterious figure known as the Rajah to rescue a girl named Holly from a dan
Ages 10–14
Just William
William the Great Actor
Richmal Crompton
The high-spirited William returns for more hilarious misadventures in this classic collection of stories about England’s
Ages 8–12
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