
Reach for this book when your child feels like their unique traits are burdens rather than assets, or if they are struggling to find their 'tribe' in a new environment. This science fiction adventure follows Avery, a newcomer to a Texas town where a mysterious substance called glow fuels a high-speed sport and granted strange abilities to a group of misfit friends known as the Sardines. Beyond the telepathy and gravity-defying skating, the story deeply explores the anxiety of being different and the fear of one's own potential. Ideal for ages 8 to 12, it balances fast-paced action with a sensitive look at how middle schoolers navigate bullying and self-doubt. Parents will appreciate how it frames 'strangeness' as a superpower, helping children see that what makes them stand out is often what makes them capable of changing the world. It is a perfect choice for kids who enjoy mysteries involving government secrets and tight-knit friendship groups.
Avery deals with the stress of moving and the background noise of an ongoing war.
Occasional tense moments involving mysterious messages and shadowy figures.
The book deals with bullying and the fear of being 'dangerous' or 'weird' through a metaphorical lens of superpowers. There is an underlying tension regarding an external war, which mirrors real-world anxieties about global instability. The approach is secular and the resolution is hopeful, emphasizing agency and collective action.
A 10-year-old who loves the 'found family' trope and enjoys stories where the kids are smarter and more capable than the adults. It is perfect for the child who feels like an outsider.
The book can be read cold. Parents may want to discuss the themes of government surveillance and the ethics of using technology (the glow) for military purposes if the child asks. A parent might notice their child withdrawing from social groups because they feel they don't 'fit the mold' or expressing anxiety about being perceived as different by peers.
Younger readers will focus on the excitement of the glowboarding and the 'cool factor' of the powers. Older readers (11-12) will pick up on the political allegories and the nuanced social dynamics between the friends.
Unlike many superhero tropes, the powers here are intrinsically linked to a sport and a specific environmental resource, blending sci-fi world-building with an underdog sports narrative. """
Avery Miller moves to Callaway, Texas, to escape the tension of a distant war, only to find a town obsessed with 'glow,' a substance used for high-tech skating. She joins the Sardines, a group of outcasts led by the determined Dani and twins Bastian and Lola. As they train for a major race, the group discovers they are developing telekinetic and telepathic abilities. They must uncover a government conspiracy involving the glow and their own origins before an impending disaster strikes.
This overview was generated by AI based on the book's content and reviews, and may not capture every nuance.
Your experience helps other parents find the right book.
Sign in to write a review